Slay the spire spot weakness. #33. Slay the spire spot weakness

 
 #33Slay the spire spot weakness  Strength Stacking

It's actually pretty good in the early game, and the fact that it's ethereal helps it not clog your deck, but it kinda feels like a waste of energy in the late game. Another reason is that ironclad decks do not require much energy to function well. I found Inflame in comparison to Spot Weakness very weak overall. Slay the Spire. The first half of the fight is mostly just the warmup, but since he gets stronger by playing powers, only play the ones absolutely necessary to make your strategy work (reason #287 I end up taking spot weakness over inflame most of the time but that probably more just personal preference). Reaper must be used in a strength build. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. hey! I did see some other posts about Spot Weakness bugs. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. In longer fights, I wait to play Corruption until I can get 3+ Spot Weakness plays. Members Online. Weakness is great and gets better with ascension levels as enemies do more and more damage. In general for a deck to beat the Heart, your deck needs 3 things: Defense: The Heart does a ton of damage and has a damage limit per turn, so you need blocks, weakens, and/or strength lowering. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Upon upgrade, it attacks one more time. Spot Weakness and two strikes to reinforce that we made the correct card reward choice XD . If I. I then applied. As an Uncommon card, it appears as a reward for combat, although less. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Add a. Time to give up the pretense that it isn't a powerful cycling enabler. When I started playing, it already had the effect it has now. i'm currently sitting at 10 victories with 211 losses, i've watched streamers and watched you tube videos, watched guides and builds to figure out this game, but yet i cant even kill the heart on normal, never even ascended. you can also buff your strength with cards like inflame and spot weakness (you don't NEED a limit break to win, it's just a win condition 99% of the time) 3. It commonly deals ~20 (27) damage - very comparable to Carnage. (i. Weekly Patch 1: The First of Many! Falling Event can now hit Strikes. When Upgraded, Dark Embrace costs 1 Energy instead of 2. Despite having the damage efficiency of a strike, which is pretty bad, it makes up for it in multi turn damage mitigation and roll compression, taking up less card. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). Also has a strong upgrade. Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. already have clockwork souvenir or orange pellets so you can cleanse the strength down debuff and use flex as a pseudo spot weakness in decks that really want the strength gain but couldn't get anything better. Shockwave is a Skill card for the Ironclad. Barricade is a Rare Power card for the Ironclad. Game : Slay the SpireCharacter : IroncladAscension : 20Slay the Spire is developed and published by Mega Crit Games(. Looking back on my runs, from ascension 15 and up, all decks had some form of exponential strength or barricade. Both the player characters and many enemy types are capable of gaining Strength. Reaper is a Rare Attack card for the Ironclad. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. [Spot Weakness]] + [[Whirlwind]] combo gave me the edge to beat the Awakened One in 19:21. Blind: Apply 2 weak (to all enemies). Feel No Pain Ironclad Uncommon Power (100% sure) 1 Energy | Whenever a card is Exhausted, gain 3 (4) Block. Probably Lagavulin and Gremlin Nob - no matter how good your deck is (and at this point, it's probably not very good since they're act 1 elites), you take lots of damage because you basically have to race them, and can't block very often. When combined with Entrench, Barricade allows you to increase your Block to incredibly high levels, up to the maximum of 999. Reply spirescan-bot. ago. And this card here is the card that breaks. Mechalibur • Additional comment actions. Body Slam is an Attack card for the Ironclad that deals damage equal to your current Block. Works well with strength relics, for obvious reasons. 1 Energy | If the enemy intends to attack, gain 3 (4) Strength. Discard build key cards: Tactician or Reflex. Infinite combos are powerful as they allow you to keep attacking until you win the battle, keep gaining Block until nothing can harm you, or keep gaining energy. Second Wind Ironclad Uncommon Skill. #6. it's really powerful but the setup is annoying. Upon upgrade, it upgrades EVERY card in your hand instead of just one. In exchange, inflame is the most consistent strength card in the game and will always give you a nice bump in str for 1 energy. This card has notable synergy with the Medical Kit relic, allowing you to instantly Exhaust the Wounds for free and thus becoming an extremely powerful defensive option. When I started playing, it already had the effect it has now. Battle stance shouldn't be your only draw to begin with. Storm of Steel is a rare Green skill card in Slay the Spire. ago. First turn of the round. 850 hours played and I’d never noticed! Anyway, how do we get out of this net? Whatever comment is most upvoted in 24 hours is what we’ll do. Deal 3 damage to a random enemy 3(4) times. 2 Energy | Whenever you gain Block, deal 5 (7) damage to a random enemy. So id probably take inflame even though spot is a much better card. My STR went from from 3 -> 6. i pretty much only play the silent. Doesn't change much about our general. That’s what makes it that much better than the. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. Utretch • 3 yr. If I'm half way through act 1 and still don't have a strength scaler I might pick it up if I'm struggling. However, in my experience it hasn’t been that great. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Barricade is a fairly significant card if you've got the defense cards. it needs to eat up a few turns until it can truly be effective, say +2 or +3 str at least. is better for bossfights but the Mutagen is far, far better for hallway fights. One of the best reworks in 2. 2. So choosing this after act 1 is pretty risky because of those nasty "normal" fights in act 2. Getting 2/1 vulnerable. . This was just a weird, very clear issue. Apply 6 (9) Poison. As most Exhausting cards, it's good in an Exhaust deck. Apply 3 Weak. When I started playing, it already had the effect it has now. I then applied. Broken on chad. 3. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. That's almost the entire turn just to add what's basically 2 strength/dexterity and it costs the orb slot which has to be compensated for. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Heavy Blade Ironclad Common Attack. So with that effect, the. Once you pickup Corruption, skills become much more valuable so you should end up taking more than you usually. Deal 7 (10) damage for each exhausted card. My STR went from from 3 -> 6. Headbutt gets our exhausting going much faster, lets us target Havoc+, and provides fast scaling if we end up relying on Spot Weakness or Limit Break to scale for Act Three. 834. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). 8 Offering 3/12 So, yeah. So with that effect, the. Damage from multiple. One of the major streamers said he prefers exhaust for 90% of runs. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. When I started playing, it already had the effect it has now. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. So choosing this after act 1 is pretty risky because of those nasty "normal" fights in act 2. Spot Weakness is a beautiful offensive tool for the Clad. If your IC isn’t ramping to at least 3 str, it’s going to be very tough to win anyways. if you try to play to the card's "strengths" what you end up doing is leaving yourself incredibly vulnerable to bad draws and just outright dying before you get a chance to play it. 2. I then applied. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Interactions Any Character Doubt: Unplayable. Deal 6 (8) damage to ALL enemies. . It costed 1, and you picked 1 card in the hand to exhaust. 9. I played Spot Weakness. it takes up an entire turn to activate, making you sacrifice what could be game changing offense and defense. Cost: 0 Energy Edit: 1 -> 0 Energy and upgrade stats, corrected by u/Charb-izard. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. Wrath (Tantrum) and Divinity give her amazing burst damage options. I am 100. F4: Metallicize was a good pick. hey! I did see some other posts about Spot Weakness bugs. But usually it is quite bad. Disarm is a Skill card for the Ironclad. However this would take 1 damage turn 3 and get rid of Feed, which is actually pretty valuable in the reshuffle (22 + 16 + 3 + Disarm for 2 + Weak = attacking for 12, we block for 11) Playing bell turn 3. In Patch 20, Immolate was changed from: 2 Energy: Exhaust 1 Card. Basic Cards: Spot Weakness, Limit Break, Inflame, Demon Form, Whirlwind, Heavy Blade, Rupture. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. This was just a weird, very clear issue. Cleave is an Attack card for the Ironclad. This was just a weird, very clear issue. +3 strength is usually enough for the act 1 boss and doesn't have a condition like spot weakness or a high cost to. My STR went from from 3 -> 6. Poisoned Stab ++ - Applies 1 Vulnerable. Ironclad Pain build. Spot Weakness) It also reduces the ratio of card draw in a similar way. And in slay the spire peace pipe isn't a very powerful relic and getting an infinite combo is usually a pipe dream. As a Common card, it can be found as a reward after combats. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. . As most Exhausting cards, it's good in an Exhaust deck. If the target intends to attack, the player gains 3 Strength (4 Strength if the card is Upgraded). This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). But the card stats are impressive: 14 damage for 0 energy let the card rank higher on lower ascension. Armaments is a Skill card for the Ironclad. ago. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. It's expensive at 2 energy. Discard build key cards: Tactician or Reflex. 4 energy is nice to help get shockwave/uppercut/bash down while racing say act II enemies, but once your deck comes together cards like corruption, offering, bloodletting, seeing red, etc are much much better options. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. This damage cannot be blocked. Iron Wave is a very efficient card, effectively a Strike and Defend rolled into one. I played Spot Weakness. chris_eagle. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. After it is played, each time a card is Exhausted, you immediately draw 1 card per card Exhausted. Limit break would still be worth taking though. Strength Stacking. It just runs out of steam too fast and your deck gets stacked with wounds and licks. Upgrading it increases its damage from 16 to 22. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Members Online And always look at some point for scaling whether strength through demon form, limit break, spot weakness, or through barricade+body slam. Spot Weakness too overpowered against Inflame. So with that effect, the. Upgraded Limit Break, which doubles Strength and is NOT exhausted. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Great deck cycling. Called Shot - is now uncommon, always 0-cost and draws 1>2 cards. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Entranch can ramp your block up to 999. I came super close with a Barricade build, but came up short w some bad draws against the Awakened One. Headbutting a Spot Weakness before a defense/debuff turn is the best teacher. For full functionality of this site it is necessary to enable JavaScript. Demon Form was cumbersome along the way as you generally need to waste an entire. • Second Wind • Secret Technique • Secret Weapon • Seeing Red • Sentinel • Setup • Shockwave • Shrug It Off • Spot Weakness • Storm of Steel. The vast majority of things can be used effectively in the right context :) It's "never" worse than Heavy Blade against a single target, because if you cast the boomerang for 4 hits and then any ordinary attack in your hand for 1 more hit, that's five times your strength for 2 energy, same as the Blade. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). I played Spot Weakness. Upon upgrade, it gains 3 damage. I then applied. Slay the Spire - Defect Cards. Many bosses have a predictable sequence and being able to Headbutt into the following turn with the perfect card for the situation whether it is a high defense card or an overwhelming single target or AoE damage card is a godsend for. I then applied. With heavy draw, with strength. Almost every archetype in Slay the Spire has an encounter that will counter it. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I consider it a good foundational, building block card for decks. It deals 4 damage to all enemies, then heals the player for the combined HP lost by the enemies. Vancouver puts you within two hours drive of vast amounts of climbing, centered on but not limited to Squamish. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics, Stances, and upgrading Reaper will increase the. It has unimpressive damage and is only powerful when paired with another aoe card on the same turn, which can be hard to execute. The more cards you draw each turn the smaller the variance and the higher the chance that you draw adequate cards. For the ironclad, you might take a cleave, or a whirlwind, or a spot weakness, or an inflame in act 1. Also has a strong upgrade. Uses Execute every three turns after the first. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics,. When the player is Weakened, they deal 25% less damage with Attacks. Jan 19, 2018 32 Dislike Share Save cKnoor 17. The Ironclad begins a run with 5 copies of Strike in the deck. r/slaythespire • Daily Slay the Spire Discussion (248/696): Fire Breathing. If we do draw spot weakness turn 1, the swift potion will be invaluable for forcing an earlier reshuffle to get back to it more quickly. Other Quizlet sets. Ironclad Pain build. Mind the cost 2 before choosing it for your deck though. r/slaythespire. Place a card from your discard pile on top of your draw pile. Spot Weakness, then Strike, 2x Anger, Bash, next turn 3x Strike for lethal. All Discussions. Add in cleave, Immolate, or sword boomerang for group killing, inflame or spot weakness for more strength, and enough defense or revival to survive the heart, and you are all set. Deal 8 damage. Upon upgrade, it removes 3 Strength. It's actually pretty good in the early game, and the fact that it's ethereal helps it not clog your deck, but it kinda feels like a waste of energy in the late game. Theoretically I like it, because the ironclad doesn’t have that many sources of weakness, and also has energy issues so the 0 cost is nice. Getting Immolate isn't an instant win, but it's going to feel great every time. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). At the start of your turn, draw 1 card and discard 1 card. Ironclad generally struggles to generate block more than the others. I always wondered why Immolate card got that name. Deal 6(9) damage. It costed 1, and you picked 1 card in the hand to exhaust. It's pickable given your deck, but not as good as Wraith Form and Burst. But. With Ironclad this might mean scaling up strength - [ [Limit Break]], [ [Spot Weakness]], and [ [Demon Form]] are ideal for this fight as they're infinite sources of scaling - or block, for example with [ [Barricade]] or [ [Corruption]]. Call. So, no, the extra card draw isn't wroth the 1hp loss every turn, among other things. Oh and start with meows lament of course. Spot Weakness: Skill: 1: If an enemy intends to attack, gain 3(4) Strength. I am 100. Today on Slay The Spire, we discover that the weakness was me. Headbutt is a common card and can be obtained from card rewards screens. Irradiated_Coffee • 1 mo. Find it here: unupgraded, Pommel Strike is better in every way. First turn of the round. Cryten. Discard your hand then draw that many cards. ::CA-1. Spot weakness is a lot less consistent than demon form because it relys on you drawing it while the enemy is attacking. 6K subscribers Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. 1 / 4. At the end of your turn, gain 1 Weak. Demon forms strength gain is more consistent, but also slower and more expensive, making spot weakness more effective in hallway fights. Gremlin. hey! I did see some other posts about Spot Weakness bugs. First Spot Weakness gives you more strength unupgraded and upgraded for the same cost of 1 energy. You don't get an option in the matter, because there is no grander goal. Ignore Demon Form, it's not a viable card please. Utretch •. As a multi-hit attack, it benefits three times from Strength bonuses (four times when upgraded). When Upgraded, it instead deals 10 damage and draws 2 cards. ago. This was just a weird, very clear issue. Don’t really think about block and try to avoid elites. Compare with "spot weakness" adding more strength for less energy and no other cost. More Fandoms. Things like Demon Form, Limit Break, Spot Weakness, etc. Gain 4 (Upgraded: 6) block. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Freighnos • 4 yr. #33. r/slaythespire. If the chosen card was a Status or Curse, deal 10 (15) damage to all enemies. The fewer cards of other types are taken, the easier it is to play Clash. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. I then applied. 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. Whenever you would deal 4 or less unblocked Attack damage, increase it to 5. I took corruption + dark embrace and found myself unable to do much damage or block. With ironclad having less block game than the other characters, he subsequently gains much more value from damage mitigation like weak or strength down. Demon Strength. 1. But the "cost" of collar is making yourself weaker in normal fights. mathees Ascension 20 • Additional comment actions. Join. Here are the instructions how to enable JavaScript in your web browser. But since I also was interedes in how cards got changed, I have seen the old version. I then applied. Easiest build for ironclad is str staking - either Limit Break+, or Demon Form, and then add Heavy strike. However, this game I got upgraded Corruption, Feel No Pain, and Dark Embrace all in Act 1. Cost: 0 Energy Edit: 1 -> 0 Energy and upgrade stats, corrected by u/Charb-izard. I played Spot Weakness. Bludgeon is a Rare Attack card for the Ironclad. I then applied. Features. The. Members Online • Darkon-Kriv. Combine these with an upgraded Limit Break and you should be. Hopefully the timing for this one is a bit better! Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about. When I started playing, it already had the effect it has now. 145. also footwork, skewer, burst, thunderclap, rupture, spot weakness, bullseye, and flex Reply CapnNuclearAwesome. Uses Taunt every 4th turn. Be aware that Thunderclap can work with cards like bash by extending the duration of vulnerable without requiring damage on. It's good in Barricade based decks, but that's all I know. Ironclad doesn't have much of it so it's nice to work into your deck. i've had perfect poison build decks, amazing shiv. Very thorough list of cards to deal with the Awakened one. See moreSpot weakness is a lot less consistent than demon form because it relys on you drawing it while the enemy is attacking. Place a card from your discard pile on top of your draw pile. Add a copy of this card into your discard pile. "Whatever comment is most upvoted in 24 hours is what we’ll do. The Ironclad supports many different styles of play, but I have found this style to be the most simple and consistent for securing consecutive victories. The moment you pick up any other AoE card, you don't want to pick Cleave up anymore, in 9/10 cases. And yeah, Go for the Eyes is a lot better than Spot Weakness, especially since Defect can get the cards he wants. Upgraded though, they diverge via Pommel Strike increasing in card draw while Quick Slash increases more in attack power. If I. F30: 52/121hp dexterity potion Triple Slavers again. Members Online Vulnerability is huge on Ironclad because most of their damage comes from direct attacks and they have a couple relics related to it. Hermit appeared to somewhat lag behind other classes in its basic access to hard scaling, so Deadeye is now on par with something like Spot Weakness speed-wise. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). Very few bosses only attack you without switching up their intention (woke bloke is the only one I can think of). Starters. Sword Boomerang Ironclad Common Attack. Very thorough list of cards to deal with the Awakened one. Without Innate it's very 'meh', but since you can guarantee having it on turn 1, it's actually quite powerful. 75 terms. It takes true grit to admit that you have a problem. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Heavy Blade is crazy good with this strategy. It can have combo with dual wield, but they do not often come in the same turn. Combust is a Power card for the Ironclad. 2 opponents or slime/gremlin gang. Ironclad doesn't have much of it so it's nice to work into your deck. Spot weakness is a decent source of instant strength and its conditions are easily met. Slay the Spire. Yea, the run was virtually won in Act 1. Daily Discussion/Debate #144: Metallicize. With Flex (has to be same turn), Spot Weakness and Inflame (Rupture a little bit as well) being pretty easy to pickup in a run, Limit Break is pretty much always worth picking up. 0% confident you mentioned Spot Weakness in your post. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). a power so it gets out of your deck. Enemy has attack numbers above. When I started playing, it already had the effect it has now. I always wondered why Immolate card got that name. Rube Goldberg and infinite decks that rely on death by a thousand papercuts have Time Eater and those barbed enemies in act 3 that damage back when attacked. hey! I did see some other posts about Spot Weakness bugs. Enemy has attack numbers above. Slay the Spire Indie game Role-playing video game. Upgrading Feel No Pain increases the Block gain from 3 to 4. But since I also was interedes in how cards got changed, I have seen the old version. 0: The Watcher Sever Soul+ card buffed. Freighnos • 4 yr. Welcome to Thet Plays Slay The Spire, a deck building roguelike game from Mega Crit studios! In. 1. PM me with up to 7 [[cardname]] or [[relicname]]. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. This card, especially after being upgraded, scales with Strength well enough to take gigantic chunks out of boss HP. Additionally, if you do have power independent scaling, such as Reprogram+ or Spot Weakness + Reaper, the Awakened one is usually just. Again, in my experience, most often achieved through some combination of Inflame, Spot Weakness, Limit Break or Demon Form. Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. I always wondered why Immolate card got that name. So with that effect, the. Because the health restored is based on the damage dealt, anything that increases damage, including Vulnerable, Strength buffs, Relics,. This was just a weird, very clear issue. However, its high energy cost means you can not put up a defense without some additional source of. Damage increased. Find it here: Advertisement Slay the Spire Wiki 490 pages Explore navigation Gamepedia in: Pages with broken file links, Skill cards, Red cards, and 2 more Spot Weakness Sign in. Heavy Blade Ironclad Common Attack. Note that we have to play Spot Weakness here since without it 4x Strike (36) + 2x Anger (18) + Bash (12) = 66 damage is not lethal. spot weakness demon form barricade immolate impervious juggernaut limit break entrench From my limited experience, stacking buffs / defences just doesn't work endgame - it's all about killing them before they kill you - and if your hand is full of buffs and defence, it's not gonna work - by the end monster damage is so high you just can't keep up. This is a card that wants to be played over and over as much as possible, similar to Spot Weakness. First turn of the round. The importance of jax in a strength or shiv build cannot be. Good cards are sometimes bad, and bad cards are sometimes good. Exhaust. Pummel Ironclad Uncommon Attack. Admittedly, this build can be a bit tougher to use to its full potential, so this is more suggested for those who are pros with Slay The Spire. Reaper is a Rare Attack card for the Ironclad. Please reply to me if I got something wrong so he can fix it. Yes they exhaust, but it allows you to ramp up so quickly that you don’t necessarily need to play them more than once. While you could get extra card draw with statuses using Evolve+ and use them as fodder for cards like Second Wind and Fiend Fire, now being able to use statuses as automatic AOE damage really does wonders to make. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Deep Breath. If u can’t find this card, spot weakness and limit break is a good combo, backed up by headbutts for str gain. g. As a Common card, it can be found as a reward after combats.